

Well, the chair technically isn't magical, but would the rune be affected or would they have to specifically target the rune underneath the cushion of the chair?Īnd on another note. If they somehow determine the place is magical, and they decide to cast Dispel Magic on the chair, the rune, or the invisible symbols how does it work? The magic is not active yet, but would it dispel the runes?įor example, if someone says "I'll cast Dispel Magic on the chair." Will detect magic show those invisible runes as well? The same with the invisible runes filling the entire chamber. In other words, can Detect Magic determine inactive runes as "magical" or not? The magic activates after something happens. So, since the magic technically won't activate until they sit on the chair will detect magic give away the symbol even though the magic isn't active yet? Only reacts to living beings (warforged included). If someone casts detect magic will magical runes/symbols light up?įor example, the chair technically has a rune painted/carved into it underneath the cushion which is activated upon someone sitting on it. The chair can be moved, but doing so activated invisible magical runes which yeet them from the room, doing some Force damage and resets the chair. If they get the puzzle wrong while someone is in the chair, something happens to the person in the chair (unsure what yet). It also erects a barrier around the chair and the person sitting in it so no outside force can interact with the person sitting in the chair. When they sit in the chair a magical trap is activated which basically acts as a Hold spell, because they won't be able to move. The details of which are vague right now because I still need to flesh out what exactly the puzzle will be.
#5e awaken and dispel magic how to#
The chair is arranged in such a way that when one sits in it their field of view reveals the process of how to beat the room.

Specifically, I have an encounter planned that is a room single chair in the center of it.

Of course, the normal rules for dispelling spells apply: if Dispel Magic is cast at 3rd level, the caster must succeed on a DC 14 spellcasting ability check in order to dispel the effect, since Confusion is a 4th level spell.Hey there, I have been in the process of creating encounters and puzzles for my group to eventually overcome, and I want to use more magical traps than mechanical traps. I would argue that this is explicit enough to actually qualify this as a spell effect that Dispel Magic can dispel. The effect in question specifically says that on a failed save, the target is "affected by the confusion spell". The relevant limitation here is that as written, Dispel Magic can target any magical effect, but it only ends that effect if it is a spell effect. However, targeting the effect isn't very useful unless Dispel Magic can actually dispel the effect. Hence, it is definitely a valid target for Dispel Magic. This is precisely one of the criteria for determining if an effect is magical. You can target and (probably) dispel this effect with Dispel Magicįirst of all, the confusion effect of this attack is definitely magical, because it specifically produces the effect of a spell. The latter has some pretty negative consequences for the wizard.

To clarify, I'm trying to determine if the magical effect on the Wizard can be removed without hitting the wizard as a creature with Dispel Magic. Is the confusion caused by Yeenoghu's flail a targetable magical effect for the purposes of Dispel Magic? Or does the wizard have to wait for this effect to expire in the normal fashion? With this in mind, I had the following question: For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. Any spell of 3rd level or lower on the target ends. The target must succeed on a DC17 Wisdom saving throw or be affected by the confusion spell until the start of Yeenoghu's next turn.Ĭhoose one creature, object, or magical effect within range. During tonight's game, the party's wizard became confused because of a failed save against Yeenoghu's flail, which had the effect of:
